Abilitate WebGL 2.0 on most common browsers
For the canvases created in WebGL 1.0 there are no problems, all browsers are already automatically compatible. However, if you see a black image, with no possibility to use it, it means that the canvas is managed by WebGL version 2.0 or later. To enable WebGL 2.0 and other experimental versions of WebGL on your […]
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