Abilitate WebGL 2.0 on most common browsers

For the canvases created in WebGL 1.0 there are no problems, all browsers are already automatically compatible. However, if you see a black image, with no possibility to use it, it means that the canvas is managed by WebGL version 2.0 or later.

To enable WebGL 2.0 and other experimental versions of WebGL on your browser follow these instructions.

 

Chrome

It can be enabled in the single current opening with:

--enable-unsafe-es3-apis

in the command line of the application, for example:

C:\Program Files (x86)\Google\Chrome\Application\chrome.exe --enable-unsafe-es3-apis

Otherwise for a permanent activation, please go to

about:flags

and enable

"Draft Extension  WebGL"

"WebGL 2.0 prototype"

Context 2.0 can be created with the ID “webgl2”.

 

Firefox

Go on

about:config

and generate a new boolean preference with the name:

webgl.enable-prototype-webgl2

create a compatible context at this point

var gl = somecanvas.getContext("experimental-webgl2");

 

Edge

Since the last update, it’s very similar to Chrome. You can follow the information on the official documentation for specific quirks.

 

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